Game
FNAF FORCES (Canned)

4 years ago

Man, I could give each of you 1 playing card.

I've been practicing some stuff.


I've been learning Unity Events, and I'm using them in most of the scripts, so I can make things work together without bloating the code.

I've also been learning about optimization. (specifically shorter code and reducing batch calls) My goal is to make it run on 4gb RAM. I don't know if that's possible or not, but I guess we'll find out.

Thanks for following and thank you for being so patient.



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Next up

Foxy and the boys on their way.

A small update on F.N.A.F. F.O.R.C.E.S.

Here's what some of the new F.N.A.F. F.O.R.C.E.S. player models look like.

And a progress report. (I recommend reading it)

We're improving the character creator.

Me, Doggo and a few other Fangame Direct creators are having a fire side at 3:50 EST.

Be there or be kneecapless.

Improved dialogue system

Improved Chica design for F.N.A.F. F.O.R.C.E.S.

Nothing went horribly wrong! (only a little bit wrong)

Special Moves are now in F.N.A.F. F.O.R.C.E.S.

More coming soon.