Next up
all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though
there are a lot of things to implement still, have chomp and co. in their natural habitat
poor John... they don't mess around anymore huh?
also some gameplay screenshots will be put up tomorrow when I have the time
I just wanted to share these scrapped renders I made in earlier development, originally the lighting style was this FNaF 2 flashlight kind of thing, didn't really look too good
(oh and they're also really small cuz of 2.79 being cheeky and making the res-
I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak
@Peripherals
has FINALLY released the new (and actually good!) version of Darkest Nights at Fazbear's, please go support and play the game as it has been in development for quite a long time!
Made special art just for the release!
some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away
to keep yall entertained here's my current progress on my time from headspace night til I beat it...
I was being admittedly kinda sloppy so I don't know how I was able to get this run to a 4:08 compared to my previous 3:01 pb...
thanks to a piece of criticism, all the menus will be going through visual revamps to be more consistent to the tone and feel of the main gameplay, here is the new menu!











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