Game
Yamikari
9 years ago

Map Creation - for version 4.x


Heya all !, just wanted to share the syntax of .lv maps files for the game, since a map editor inst here yet :


Prerequisite

First of all the maps are contained in the Level folder, aswell as the LevelList.lst file containing a list of all the currently used level by the game (or the server).

To create a new map and add it to the game/server, you’ll just have to add the new filename to LevelList.lst between an < and an > : <example.lv>

Editing the file itself :

If you open an .lv file, the first line should look something like this :
Texture/tex2.png 33 22 8 3 25 3 5
Let’s break it down :

  • Texture/tex2.png is the texture pack used, at the moment there is only one texture pack, but if i create more in the future, or if people creates good ones, i could add them to the game package for more variety.

  • 33 22 is the width and the height of the map in number of tiles

  • 8 3 is the starting tile for the white player

  • 25 3 is the starting tile for the black player

  • 1 is the number of life
    In short : [TexturePack] [width] [height] [white x start] [white y] [black x start] [black y start] [number of lifes]

note:

  • at the start, the players will always be placed on the nearest solid tile under them, and won’t start flying

  • for texture pack, if the map on a remote server use a texture pack that a client doesn’t have, it wont download it, and the client will use the default texture pack.

  • if you want to create your custom texture pack, it doesn’t have to be the same resolution, it only needs to have the same 5*5 tiles structure.

For the body, a lv file looks like this :

		
			22 21 00 00 00 00 00 13 14
22 21 00 00 00 00 00 13 14
22 21 00 00 00 00 00 13 14
10 31 11 00 00 11 11 33 10
20 41 10 10 10 10 10 43 20
54 51 20 20 20 20 20 53 54
30 30 30 30 30 30 30 30 30
		
	

Each row match a row of tiles, and each number correspond to a tile :

5d0b98f28398a.png

The texture and the collision are linked, all the textured tiles are solid, except for the 11, which is the moving grass tile.

note :

  • 00 correspond to the air, and will remain empty, you could use 0 instead, but it would break the column alignment, which is helpful visually when building a map.

  • If you need to better understand the intended layout, you can take a look at some of the officials maps.

Now, hope some of you will have fun with that, share your creations in the comment, and cheers !



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

We are under attack!

Another house i made long time ago.

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

I was bored, so... ManutKat.

What you all think

Finished work on the emotions of a new character for the tank universe

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.