Game
Yamikari
9 years ago

Map Creation - for version 4.x


Heya all !, just wanted to share the syntax of .lv maps files for the game, since a map editor inst here yet :


Prerequisite

First of all the maps are contained in the Level folder, aswell as the LevelList.lst file containing a list of all the currently used level by the game (or the server).

To create a new map and add it to the game/server, you’ll just have to add the new filename to LevelList.lst between an < and an > : <example.lv>

Editing the file itself :

If you open an .lv file, the first line should look something like this :
Texture/tex2.png 33 22 8 3 25 3 5
Let’s break it down :

  • Texture/tex2.png is the texture pack used, at the moment there is only one texture pack, but if i create more in the future, or if people creates good ones, i could add them to the game package for more variety.

  • 33 22 is the width and the height of the map in number of tiles

  • 8 3 is the starting tile for the white player

  • 25 3 is the starting tile for the black player

  • 1 is the number of life
    In short : [TexturePack] [width] [height] [white x start] [white y] [black x start] [black y start] [number of lifes]

note:

  • at the start, the players will always be placed on the nearest solid tile under them, and won’t start flying

  • for texture pack, if the map on a remote server use a texture pack that a client doesn’t have, it wont download it, and the client will use the default texture pack.

  • if you want to create your custom texture pack, it doesn’t have to be the same resolution, it only needs to have the same 5*5 tiles structure.

For the body, a lv file looks like this :

		
			22 21 00 00 00 00 00 13 14
22 21 00 00 00 00 00 13 14
22 21 00 00 00 00 00 13 14
10 31 11 00 00 11 11 33 10
20 41 10 10 10 10 10 43 20
54 51 20 20 20 20 20 53 54
30 30 30 30 30 30 30 30 30
		
	

Each row match a row of tiles, and each number correspond to a tile :

5d0b98f28398a.png

The texture and the collision are linked, all the textured tiles are solid, except for the 11, which is the moving grass tile.

note :

  • 00 correspond to the air, and will remain empty, you could use 0 instead, but it would break the column alignment, which is helpful visually when building a map.

  • If you need to better understand the intended layout, you can take a look at some of the officials maps.

Now, hope some of you will have fun with that, share your creations in the comment, and cheers !



0 comments

Loading...

Next up

Why walk when you can jump?

I did this on my 3DS ^^ #Kirby

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Got some fun collectibles in our game, Path of Kami!

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.

Among us_into Madness

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?

Art made for my friend @ungerbibs . Much love for this <3

This is my first post so be gentle!

Hoplegs is an unconventional and entertaining platformer where the gamepad buttons are your legs! Create and share your own levels, challenge your friends, and have fun!

Wishlist on Steam

https://store.steampowered.com/app/1395830/Hoplegs/