The final update is nearing completion, and I want to get the game graphics as polished and good looking as possible.
So I’ve been tweaking some of the texture filtering options, and I would like to get feedback on which look you think is the best. This is very important, because I will be applying the changes to the trench map as well.
This image makes the base color texture, and the normal map smoother, using linear texture filtering. (The normal map makes the ground look bumpy)
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This image uses no texture or normal map filtering, meaning it looks a bit more like minecraft.
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And finally, this one only has texture filtering applied to the bump map.
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