Lighting
Lighting has been one of the main concerns ever since the initial reveals of images & battle gameplay. It's been a topic that we have been needing to address. Part of the work done in engine this month has been dedicated to modifying the lighting setup as much as we can in order to try to make something that the team agrees with (and hopefully you fans!)
It's been very difficult to get it right and we will continue to listen to feedback!
More Environment Assets
One of our talented Modelers, AlleySoup, with the help of the concept artists, has been hard at work making some new environmental assets to help improve the variety of the world. Trees, flowers, bushes, grass!
Alongside that, the same modeler has also been working on some new cave entrances, which we had concepted a while back to be unique to each area of the map!


Status Effects
A common feature among many RPG is the status effects. These have an impact on fights and can make or break battles. the original FNAF World lacks on this area, only really having poison. We're upping this system with many common effects being added to the game, each planned to have unique functionality. To name a few as teasers; Bleed, Confusion & Shock. There are more, though we shouldn't give all our plans away yet. Just know we are doing our best to shake up gameplay, and this one of many ways we're doing it!













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