Game
One Night at Oswald's: Reopened
11 days ago

May 12th. Also a small heads-up beforehand.


Thought I let y'all know that I was not mucking around with my previous post, lol. I've been absolutely toiling away the past two days to get this game out by May 12th, which is the 9th anniversary of the original One Night at Oswald's. A little nonchalant for me to say it like that, but whatever.

So... this project actually started back in 2023, and it was more or less a 1:1 remake. I volunteered to compose a new OST for the game, but for a long time I couldn't achieve the result I wanted as I wasn't as skilled in music then, and so this game ultimately went into development hell. However, I'm now giving my full commitment into finishing this, and a lot of the assets and coding have been re-done so that this game isn't only a recreation of the original, but it improves on it as well.

I've even switched development to TurboWarp (remember when I constantly misspelled it as TurboWrap?) to make this process easier and crash-free, but I'm still not fully satisfied with the game; with a 2-day deadline approaching fast, it's clear that I won't be able to implement everything by then. So, after the initial release, you can expect a big update sooner or later; I won't say what to expect just yet, but I can assure y'all that this game will still be worth playing in the meantime!

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Before I sign off, I want to thank Damien for starting this project in the first place; it's still his game and I want y'all to give the credit to him, m' kay? (As well as putting up with my procrastination over the years) I also want to thank Gformer, who's also beta-testing this game, for helping out with a coding error; this game definitely would've took a big fall if it weren't for him!

Thanks to rest of y'all for the support and patience, and I'll see you at the disco diner... very soon ;)



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