Game
Overpowered
8 years ago

May 2017 Update


Hello

New Features

This is quite a short list, however, the dedicated server has taken weeks to develop, and there are also many bug fixes related to joining multiplayer games.

  • New “GameManager”, which adds different stages, objectives and a countdown to the game

  • Players can now join a game which is in progress

  • New dedicated server, which runs in the command line
    It will still be a while till an alpha release, but a lot of progress is being made.

Stats

Because the feature list has been short, here are a few stats about the game.
I have written 6103 lines of code, but tens of thousands of lines if you count any changes that have been made.
The entire game has been rewritten twice, and the matchmaking server has been rewritten once.
The game runs in one scene in unity, where there are 82 objects. Only 3 of these run the actual game, all the rest are for the menu.
The game has been played for 1 day, 1 hour, 38 minutes and 54 seconds in testing features only. I have no idea how long I’ve spent developing the game.
The entire game has been made by 1 person(me)(apart from character assets) in my free time.
The game has cost exactly £0 to make, and all assets(apart from the character) have been made by me.

I think these updates should be monthly, so there’ll be another one in June.
Bye!



0 comments

Loading...

Next up

We are under attack!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

"Our work is never over" they said.

Family band complete!

So here's the first of the zodiac signs i will make for the next weeks.

Shuiro Haname. #Commission

Commission for @ShuHaname

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!