Game
Ultimate Horror Night








7 months ago

May update


[Office front - back - entry - living room - hallway - printer room - blackrabbit - purple guy]

UHN is now on one major step closer to completion.

All the character and location models are finished, and we have everything required to make the game work.

Very soon we will be moving onto making all the renders and animations, and, with the audio part being complete, this is the last phase before we can assemble everything in one code.

We have also redesigned the office to implement free roam (with an ability to enter another room) to diverge more from the og UCN. Making UI will not be much of a complexity, with many fine examples, which we can mix and get something worthy out of it.

UHN isn`t a full entry, but rather a first test of our team`s abilities, so the pivotal part is to gain an understanding of how to assemble pieces of work together.

Once it is finished and released, we will see how much we have learned, and if it turns out well, UHN might give future to something much larger.



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Thumbnail update!

June update (final)

Hey everyone! I have returned to post a small update about UHN.

My TJOC model pack is now officially released! (Read below for tips BEFORE you download them)

Updated Ennard and Righty!

Our 2024 Advent Calendar has opened! Day 18: @Otis_Le_PoOtis is the Creator of Bondeeā€™s Barnyard and posts updates about their dev journey and their work on the sequel!) Accept the quest and give them a follow to get Coins and a seasonal sticker!

Devlog #1 - modeling progress. (+ Many character reveals)

When you have done almost all the 40+ frames of character movement animation but at the last three ones the program casually shuts down:

1000 FOLLOWERS DEVLOG

Teaser #23