Game
Ultimate Horror Night








2 years ago

May update


[Office front - back - entry - living room - hallway - printer room - blackrabbit - purple guy]

UHN is now on one major step closer to completion.

All the character and location models are finished, and we have everything required to make the game work.

Very soon we will be moving onto making all the renders and animations, and, with the audio part being complete, this is the last phase before we can assemble everything in one code.

We have also redesigned the office to implement free roam (with an ability to enter another room) to diverge more from the og UCN. Making UI will not be much of a complexity, with many fine examples, which we can mix and get something worthy out of it.

UHN isn`t a full entry, but rather a first test of our team`s abilities, so the pivotal part is to gain an understanding of how to assemble pieces of work together.

Once it is finished and released, we will see how much we have learned, and if it turns out well, UHN might give future to something much larger.



2 comments

Loading...

Next up

When you have done almost all the 40+ frames of character movement animation but at the last three ones the program casually shuts down:

Devlog #1 - modeling progress. (+ Many character reveals)

Thumbnail update!

Reveal 6 / Final ($110,000) for Dawko's stream for Samaritans - VAULT FOOTAGE!

You asked for it. Here it is. Please check out gameplay footage of POPGOES Evergreen's Pink Vault. This is where False Freddy lives.

Donate: https://www.youtube.com/watch?v=v8D4Kfd8oMI

March modeling progress update has arrived!

(+ Cam.06 showcase)

Reveal 1 ($87,500) for Dawko's stream for Samaritans - Desktop Wallpaper!

A small one to start us off... It's a new wallpaper of Blake the Badger!

Donate: https://www.youtube.com/watch?v=ZieguXklV8A

Hey everyone! I have returned to post a small update about UHN.

April devlog

PROJECT: FREDDY (2026)

June update (final)