Game
Mazeland
8 years ago

Mazeland 0.3.0


Here is the list of main things that we have made:

  • It was so hard to navigate inside procedurally generated maze, so we decided to add minimap, which will help you to explore maze much more effective.

    5d09a9585435c.png
  • Since it’s too boring to only fight against other heads, we decided to add minotaur, located in the center of maze, who is much more powerful than other enemies. Head standing in the center of maze receives additional points.

    5d09a95a40ec0.png
  • Now shooting is much more natural.

Also we have fixed some bugs in networking and polished UI system.
That’s it for this update. Feel free to share us your ideas!



2 comments

Loading...

Next up

Chiaki Nanami!

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Finished work on the emotions of a new character for the tank universe

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Alone Together....

I did this on my 3DS ^^ #Kirby

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM