Finishing working on multiple glitches and updating the enemy code onto amplified processes to make the game production speed increase for adding new enemys and so forth. This new release will still be in beta but the next one I want to hard code the finishing data and just add new maps as I can but I want the game to be in a polished state for you guys to enjoy. Well the first map has been completed working on the second while also simplifying codes of the new enemys to give a speed boost on creation. (Also in addition I’m going to add a enemy test structure so you can practice against an enemy that has been destroyed before giving more info on the enemy destroyed, with also a boss test mode too later on in the future).
Next up
MMU 1.0.4 Pictures
MMU update 2 pictures
Level Scanner Progress Load Maps From Images Or Drawings
MMU 1.0.4 Gemini Man map && revamped Menu
MMU online picture log
Megaman 1.5 Level Preview's
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Fan art for Foolish I'm feeling kinda better so I drew this
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)










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