Finishing working on multiple glitches and updating the enemy code onto amplified processes to make the game production speed increase for adding new enemys and so forth. This new release will still be in beta but the next one I want to hard code the finishing data and just add new maps as I can but I want the game to be in a polished state for you guys to enjoy. Well the first map has been completed working on the second while also simplifying codes of the new enemys to give a speed boost on creation. (Also in addition Iām going to add a enemy test structure so you can practice against an enemy that has been destroyed before giving more info on the enemy destroyed, with also a boss test mode too later on in the future).
Next up
MMU 1.0.4 Pictures
Megaman 1.5 Level Preview's
MMU 1.0.4 Gemini Man map && revamped Menu
MMU online picture log
MMU update 2 pictures
Level Scanner Progress Load Maps From Images Or Drawings
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower š», so do we improvise with this post you're reading. š
What's coming out of your own improvs? š¤
#Pecaminosa | #IndieDev | #OST | #Jazz
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6ā¦).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella










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