Hi guys!! It's been quite some time since the last big thing related to MSOPAFR, so I decided I'd make a development log to update y'all on how the games been!
First off I'd like to point out something funny I said on the OG post, more specifically:
Well indeed it is!
I don't have an exact release date in mind yet despite that, but I predict maybe late January early February of next year, however take THAT with a grain of salt!
Development of the game has been going at an ehh speed at the moment due to the horrors of school getting in the way, however next week is my last week before Christmas break starts, meaning I should be able to get more done during that time period.
As of now the current thing I'm working on is the last major boss fight in the game, so afterwards I shouldn't have too many huge things to implement. However there are things I've yet to adjust that I've been kiiiinda procrastinating on to make sure I don't get too overwhelmed
Anyhoo, if anyone's curious, here's what needs to be completed before the game's release:
The overhauling of Pizza Tracker
This has been something I've wanted to do for a while after first adding it to MSOPAFR, the gameplay of the OG just isn't really too fun, so I've decided I'm gonna completely remake it! It'll be very different from Melvore classic's Pizza Tracker
Smaller game adjustments related to quality or difficulty
New features that weren't in the OG MSOPAF (mostly small)
among other things !!!!!
So, would I say the game is almost done?
Hmmmmmm
I guess maybe?
I'm not 100% sure at this point in time.
Once I get a release date, I'll be sure to let you guys know
Anyhoo, that's about it for now!! Sorry if this was, like, really underwhelming and not what you were hoping for at all from a dev-log
it's 12:45 AM i'm tired man fajdscuzxvjokldshcznvjukxlvhndjasujiKLCVnsadzxjlkvnadsufcihnwuafsoi
Thanks for reading and goodbyues !!!
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