Game
Spongebob The Lost Episode
11 years ago

Menu's And code.


Well, I’ve finally got a day of from my job and started working on the menu a bit more.

Assets!
I finally got around to designing the actual map, I tried to make it look somewhat spooky but normal. spormal.. If that makes sense? No, okay. Carrying on, I wanted to make something unique similar to the game battle for bikini bottom.
Here’s an image of the menu.

5d0bf048d7d1a.png

Code!
For jump scares (spoiler) I wanted to make spongebob glitch out randomly and distort the character. Instead of having the code change the position of the bones,
I made a stretched out version of spongebob (We will call him strechbob) and have him randomly appear throughout the map.

However, I ran into some complications.
gameObject.SetActive(false); This bit right here would make stretchbob
Dissapear, And by changing false into true It would make him reappear.

However, Since I called SetActive(false) it turned of the entire script and it would make him just stay inactive.

So in order to fix that, I made an empty prefab, dragged all of strechybob’s hands, arms and legs. Into the empty prefab, and just made the script toggle that on and off.

PS: Thanks for all the follows! I will post an image of strechybob tomorrow.



1 comment

Loading...

Next up

art comission.

Successful landing

#screenshotsaturday

Another house i made long time ago.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

"Our work is never over" they said.

Showing off player 2 😎

What do you think?

Shuiro Haname. #Commission

Commission for @ShuHaname

a drawing I did because I was bored😪. But I love how it turned out.😊

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Some Shadow boss fight gameplay 👾