Game
Spongebob The Lost Episode
10 years ago

Menu's And code.


Well, I’ve finally got a day of from my job and started working on the menu a bit more.

Assets!
I finally got around to designing the actual map, I tried to make it look somewhat spooky but normal. spormal.. If that makes sense? No, okay. Carrying on, I wanted to make something unique similar to the game battle for bikini bottom.
Here’s an image of the menu.

5d0bf048d7d1a.png

Code!
For jump scares (spoiler) I wanted to make spongebob glitch out randomly and distort the character. Instead of having the code change the position of the bones,
I made a stretched out version of spongebob (We will call him strechbob) and have him randomly appear throughout the map.

However, I ran into some complications.
gameObject.SetActive(false); This bit right here would make stretchbob
Dissapear, And by changing false into true It would make him reappear.

However, Since I called SetActive(false) it turned of the entire script and it would make him just stay inactive.

So in order to fix that, I made an empty prefab, dragged all of strechybob’s hands, arms and legs. Into the empty prefab, and just made the script toggle that on and off.

PS: Thanks for all the follows! I will post an image of strechybob tomorrow.



1 comment

Loading...

Next up

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Terraria

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

My D&D art for my family so far (WIP if you couldn't tell)

Some Shadow boss fight gameplay 👾

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

:] me sigue sin gustar

:] I still don't like it