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New Icehouse map has been added! But because this is just a demo, you can only play it by getting lucky and voting Random. On top of that, we also added a watchable tutorial, and a bunch of other enhancements. Let us know what you think!
This is the first official demo of the game! We've squashed a few bugs and added/enhanced a few things. In this demo, you can try out the Mix-In system that lets you shake things up. Please play a few rounds and let us know what you think!
v0.3.0 is up! There are two new maps: Classic (Random), and Campfire. The Core map is no longer spooky, since Halloween's over, sorry. If you like the nighttime thing, Campfire will be up your alley. Also made a few minor visual changes here and there.
Halloween Hype! v0.2.4 is now up. It's similar to the build we used at our last two live events in Atlantic City and New York City, with a few improvements. Check out the Spooky night map!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Bandana Dee the Dream Friend
Have a good Boi
The whole squad is here!
Interested? Follow me!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
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