Greetings and merry Christmas again!
First time writing here myself, earlier today we released a short teaser showing a fraction of what is done for this game just to show that: "Hey this isn't dead!", anyway I decided that a longer post was necessary to go a little more in depth in the development status and totally not because I wanted to write something...
__________________________________________________________________
Development Status:
I don't wanna spoil too much but in terms of the battle we are at a great point!
I don't wanna go much into the: "How much is left?" or "Is there a release date?", I'm mostly here to give out some detail about the battle itself:
As you can see from the page screenshots and the small teaser a LOT of different windings-shaped attacks are used, our goal is to make every single pattern in the game unique having their own winding gimmick to it using the different shapes the font has.
Having a different winding each attack is a rule set into stone in the development of this fangame!
(This is mostly because I saw most other REVENGE takes either completely removing the windings or just sticking to the original bomb and planes...)
Here is a little teaser of one pattern that didn't make it into the trailer:
This is how much I'm willing to show as of now, everything gray soul related will be revealed later on!
_______________________________________________________
In terms of Dialogue, Music and sprites we've done amazing progress!
Since the teaser was so short you couldn't really get a glimpse of the actual dialogue but we assure you that our team is proud of our writer's job! (@Adafi )
As for music, we've added a new track for the GAME OVER screen called "Rest" (made by randomkyivlyanin), it has been added to the OST section of the gamepage.
We've also updated parts of the GameJolt page every now and then with a new (animated🎵) thumbnail by @nekma and a new amazing banner by MARS!
_______________________________________________________
So!! I think this wraps it up for this SPECIAL devlog!
We'll keep working our hardest in order to bring you the best game possible ASAP!
We'll see each other in the next post/devlog!
Once again, Merry Christmas and happy new year to everyone!
2 comments