4 years ago

Messing around with procedual foliage placement in Unity using free Editor extensions! So far so good: All foliage you see here is procedually placed. I can just paint a "Forest", "dirt" or "Grassland" layer and let unity generate everything!




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Its almost been a year since I developed "9:16" and im still proud of what I achieved! I tried to push the visuals to be as photorealistic as possible and keep the gameplay as immersive as I could. Give it a try and tell me what you think :)

Released a very little very unfinished something!

Medieval times with zombies was always a thing I dreamed off so I messed around with the idea a bit in the past few weeks. This is by no means a finished game! But if you have fun with it: Go ahead!

Super secret update friday!

Zombies are now a bit... Lets say "more motivated" in the darkness of the night!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Just a little clip of me building a frighter ship! MONONAUTS is a little demo experiment which I made within a few days. Try it out and tell me what you think! :)

New screenshots of Single Note Alpha landscapes Single Note alpha coming soon!

Wishlist on Steam https://store.steampowered.com/app/4705870/Single_Note/ or follow on Game Jolt! #SingleNote #gamedev #indiegame #indiedev #Unity #screenshots #alpha

Finally happy with the "indoors" part of the game! Adding a small, closed off area to the open world of the forest was challeging but worth it. Lots of enviromental story telling in this one! :)

Soon you will be a part of it.

a quiet moment before the spirits arrive!

If you ever wanted to get a better/closer look at your nemesis, this is her! During development I nicknamed her "Emma"