


Messing around with procedual foliage placement in Unity using free Editor extensions! So far so good: All foliage you see here is procedually placed. I can just paint a "Forest", "dirt" or "Grassland" layer and let unity generate everything!
Next up
Finally happy with the "indoors" part of the game! Adding a small, closed off area to the open world of the forest was challeging but worth it. Lots of enviromental story telling in this one! :)
If you ever wanted to get a better/closer look at your nemesis, this is her! During development I nicknamed her "Emma"
Just a little clip of me building a frighter ship! MONONAUTS is a little demo experiment which I made within a few days. Try it out and tell me what you think! :)
Super secret update friday!
Zombies are now a bit... Lets say "more motivated" in the darkness of the night!
We started making a game about flipping tables. We ended up making all of this too.
Its almost been a year since I developed "9:16" and im still proud of what I achieved! I tried to push the visuals to be as photorealistic as possible and keep the gameplay as immersive as I could. Give it a try and tell me what you think :)
Released a very little very unfinished something!
Medieval times with zombies was always a thing I dreamed off so I messed around with the idea a bit in the past few weeks. This is by no means a finished game! But if you have fun with it: Go ahead!
Just added "parkour" to my game. Come test your skills out and share your best time! Come join the discord for some mega fun and feature requests! https://discord.gg/QkJtBRpN26
Just uploaded a little prototype I made within just a few days for fun! Maybe someone will have some fun with it :)
You can built a little big ship and navigate through astroids. Thats it!






























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