Another exciting scripting post that you’ve all been waiting for! Built the rough draft of the controller that will orchestrate all the levels of the game. For now, it loads the first level, then waits for our super secret developer hotkeys to move forward or backward between levels so we can test faster. Eventually, that hotkey will be replaced by an event from the current level when it has been completed.
Next up
Gem Rewards Working on the Gem Rewards screen. These will be linked to achievements based on how many total gems collected in the game. (500 total)
Dogs textured Finally got the dogs re-UVed and a few variants painted. They should be in the game tomorrow so we can see what adjustments need to be made based on the lighting.
Game Done! The game is done! Please play it and leave a rating! We hope you enjoy the game. If you do please share it. :)
Finishing the character models Working on updating the character models for the final game. Adding a lot more geometry including backpack, moving eyes and eyelids for Kat.
Light em up! Working on updating some of the temp environment assets. Getting the light models updated, adding a vision cone and changing the color to match the dog lights. Next I will finally paint the dogs. :)
Kat done for now Finished up the main character Kat model. I may make some edits after we get the rest of the game done, but its good enough for now. :)
Major Bull! Here is the boss of the Dogo Corps and he is determined to catch that Kat!
Level 4 blocked in Just finished the main geometry and collision for Level 4 which will be the final level in the game. We will have a build with the tutorial and this level up soon. :)
New lock and keys Updating the old temp locks and keys models. Adding some much needed theme, fidelity and style.
Story Sequence WIP Working on the intro sequence images over the next couple of days. I’m not sure how much detail I want to put in, so I’m going to do them all quickly and refine later.
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