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Game
Five Nights at Treasure Island: Paranoia Expanded (Working Title)
1 month ago

MickMick + The Rat early gameplay


MickMick starts in the Game Room and the behaves like Inverted Minnie from Abandoned Enigma (Or 4.0 Goofy if you're as far down the rabbit hole as me). That means she'll move to cameras that are shut off in rooms connected to hers. Unlike those Minnie though, she can be lured out of your room once she enters.

The Rat is currently very early in development, but I figured he was coherent enough to showcase. Once he pops down from the ceiling, you need to flicker your light until he goes away (he leaves the 3 time the light is turned on). He currently doesn't have any camera pathing or voice lines, but I plan for him to have both.

Next I'm gonna try and focus on getting all of the old characters reimplemented, then work on Pete.



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WIP for a hoax competition I'm in. I'll post the full thing here once I'm done.

These renders are such a pain to work with

Minnie camera renders not final

" I'd like to see your head come off "

( Christmas post )

(Read article, please)

I don't think that's The Face

saturn is the god of time, generation, and periodic renewal

(kFNaTI is a FNaTI AU featured on the Klunssite)

Originally I wasn't huge on adding this room in, since I feel like seeing the sky kinda takes away from the atmosphere.

Only reason I'm changing my mind is because I found out about a certain character animation tied to this room >:)

Just saw the Fnaf 2 Movie and I genuinely don't get why people hate this thing so much. I actually enjoyed it a lot, and I'm an extremely jaded fnaf fan.

Normalize drawing ur fav characters with your irl problems

Replaced the old power system I had by stealing borrowing the way Onaf2 / Fnaf3 did it, which feels way better.

Also I did the Onaf2 thing with turning off the lights. The two characters I have in mind right now who are gonna use it are God and Pete.