Loading...
58
Game
Five Nights at Treasure Island: Paranoia Expanded (Working Title)
7 months ago

MickMick + The Rat early gameplay


MickMick starts in the Game Room and the behaves like Inverted Minnie from Abandoned Enigma (Or 4.0 Goofy if you're as far down the rabbit hole as me). That means she'll move to cameras that are shut off in rooms connected to hers. Unlike those Minnie though, she can be lured out of your room once she enters.

The Rat is currently very early in development, but I figured he was coherent enough to showcase. Once he pops down from the ceiling, you need to flicker your light until he goes away (he leaves the 3 time the light is turned on). He currently doesn't have any camera pathing or voice lines, but I plan for him to have both.

Next I'm gonna try and focus on getting all of the old characters reimplemented, then work on Pete.



3 comments

Loading...

Next up

I'm just doing whatever this month

I'm still putting in normal nights no matter what, but if this game had a roguelike mode how would you guys feel? (Image here for no reason)

Minnie camera renders not final

FNaF World styled toons.

I think these are all the mechanics I'm gonna include outside of a couple character exclusive ones (and probably the power-outtage but IDk where to put a big lever yet)

Negative mouse

Have some PNMinnie lines, on the house (voiced by me)

I blinked during a composition class while dead-tired a month back and I saw this thingm (remade roughly from memory).

I mean, there's no way I don't put her in this game, right?

Devlog#01

Showcasing the office. ( There will be more stuff! )

Here's what the Fog Ending character full renders look like for anyone curious