Hi All,
We hope you’ve all been enjoying the latest build of Loco we released last Friday!
Some of you have given us some great feedback, for which we’re hugely appreciative, so keep it coming as it will shape the game down the line!
Following on from that I thought i’d give you a quick insight into what to expect in this Friday’s update, and how your feedback has shaped those changes:
1) We’ve added a new section of the level where Taco Ghost was once picked up, it’s now more of a challenge to reach the phantom Diva.
This section was inspired by a few people commenting that they’d like to see some more traditional platforming in the game, requiring timing, skill, and an aversion to fireballs, so consider this a testing ground for what works and does not. Feedback is vital for this, so let us know!
![5d0aa3d60aa28.gif 5d0aa3d60aa28.gif](https://i.gjcdn.net/public-data/fireside/posts/4/215/303215/media/5d0aa3d60aa28-pzup6yyg.gif)
2) We’ve introduced a much needed Death Animation to the game, meaning you no longer instantly teleport across the map to your checkpoint. This just makes this a bit clearer and cleans up the pace somewhat.
![5d0aa3da739ae.gif 5d0aa3da739ae.gif](https://i.gjcdn.net/public-data/fireside/posts/4/215/303215/media/5d0aa3da739ae-j9ivnvbu.gif)
3) We’ve once again added a slew of new animations, this time particularly focused on destructible’s like the TNT boulder and comets, so keep an eye out for those!
4) The Duck has an additional line of dialogue and his text box now fits the others theme.
And that’s not all! So keep an eye out this Friday for the next BIG update to Loco, and until then, happy gaming folks :D
Team Mega Sloth
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