Alright cool, Update time, uhhhhh. It's been what, 3 weeks? That's not a lot of time but hey here are some things.
3 Weeks ago was when the video cutscene released. At that time the games engine wasn't finite yet, Acting worked and defending did too. But other than that? heh Heh HA, what's that you wanna' eat items and not lose the game?
no
But since then I've been focusing on
You can use
Fighting,
Spareing,
And iteming to your hearts content.
Additional bug fixes and general difficulty management has ben worked on too. I have a nice group of people that playtest without my knowing, you would not know how easy it is to get a hold of a scratch game.
Game development is going pretty good I'd say, I've had a nice checklist of all the things that I needed to do. Starting work on the one next in list had me demotivated, but not doing them wouldn't get me anywhere so I got back on my feet after a bit. And it's been Great!
And how much is left to do?
This probably:
Some of these aren't as basic as the sound, some are in a two for one package meaning, I'd have to make multiple things to clear of one. But as it's stands, that's what's left to do.
Here's some scuffed laggy recording converted gameplay since there haven't been much of that yet. Not an in game effect only a "I don't know how to record properly effect".
For things that you can view there is an additional music track on the page now for the game over screen with.
And that's about it. Game's coming along pretty well, plans for future projects are coming along to which I am also exited about. And yeah,
Thanks for reading! I hope you enjoy my Mike Game.
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