Well, here we are. We finally reached 5k followers. Thank you all so much for sticking around despite the on and off nature of this game's development. I hope you're all looking as much to the next update as I am! I got a lot planned, so stay on the lookout for devlogs. Oh and, don't mind that screenshot. Just redesigning some rather "bland" screens if you know what I mean.
Oh, fun fact for those of you who have played the demo of TS!Underswap: Spep's second taunt in MTO is a reference to something found in TS!Underswap's demo.
Next up
New Engine Work-In-Progress Screenshots
dont ask me for anything ever again
the real sands from undertale
transparency devlog soon but in the meantime heres the new admin music menu so you can bother admins to change the music for everyone in the room
IF YOU'RE DUMB ENOUGH TO BUY A CAR THIS WEEKEND, YOU'RE A BIG ENOUGH SCHMUCK TO COME TO BIG BILL HELL'S CARS! BAD DEALS! CARS THAT BREAK DOWN, THIEVES! IF YOU THINK YOU'RE GONNA FIND A BARGAIN AT BIG BILL'S, YOU CAN KISS MY
oh my god guys its the dude from the funny screenshot no way hes back what the hell
neat
just added an anti-latency mechanic for pvp where the enemy's soul will be moved on your screen based on ping to keep it synced even with delay. still needs in-depth testing, but i'm hoping that'll make pvp against high ping users more bearable
hi yeah sorry didnt work for about 2 months there whoops
MYSTERYTALE GMS2 - Overworld Engine Progress
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