2 years ago

#MinecraftMemory
The last 5 seconds of my life




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I improved my old tank control code. It used to be 400+ lines, but now it's only 66. Only 66, Carl!

This is very cool, but while I was rewriting my code, many bugs appeared, for example, when I clicked on WASD, I controlled all the tanks at once (GIF)

Now it's very easy to create an animation from a sprite sheet (texture atlas) in my engine! Image credits: - @MatheusBarbiot_ - @Raid_BugRepellent - @ZenOfficial

I've been making AI for my game for over a month. It was a long and difficult process, I even lost several kilograms. The result is on the GIF. In my opinion it turned out very well, although not perfect

First AI tests

At the moment, bots are like zombies - they follow the player and can avoid obstacles in their path, but they don’t always succeed

They are very stupid, but I will try to make them smart

Now the tank turret rotates realistically - at different speeds, depending on the movement of the tank. I tried to do this before, but it turned out very poorly and strange things happened

(Tank turning speed increased by ~4 times)

I am developing my own game engine. Currently, I am adding a graphical user interface. Later, I plan to create games and applications using this engine. The screenshot shows two buttons and a text input field with their colliders (red rectangles)

Fake 3D. Orthographic Camera in 2D World

Improved the camera system . Now it is possible to use complex effects (for example, fake 3D )

The story of Daswaget. Episode 1: Prototype (or the story of my game engine and diploma project) The screenshot shows my diploma project running on the emulator

Use headphones

Now my engine makes it easier to use audio. The audio player is similar in functionality to the one used by Minecraft. It is possible to use the Doppler effect

Music from the video: C418 - Chirp

I decided to do a tank race to test the AI. Participants: 4 bots and me (gray tank)