So the engine is complete, I can add or remove elements and music as I please, and I have a nearly complete test room. I’ll be finishing up adding the gameplay elements and posting the demo tonight, however, plans have changed. I decided I like a sort of mine aesthetic more than a skatepark, so the demo will take place in an abandoned and flooded mineshaft, which I might add as a legitimate level in the final release.
Next up
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Werehog transformation process. #sonicunleashed
What you all think
The whole squad is here!
Interested? Follow me!
An infected room from the second part of Cybel ! Are you up for some cleansing?
Levels' maps.
Some Shadow boss fight gameplay 👾










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