So the engine is complete, I can add or remove elements and music as I please, and I have a nearly complete test room. I’ll be finishing up adding the gameplay elements and posting the demo tonight, however, plans have changed. I decided I like a sort of mine aesthetic more than a skatepark, so the demo will take place in an abandoned and flooded mineshaft, which I might add as a legitimate level in the final release.
Next up
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Strange Umbrella
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Demonstration of the spells and their effects :)!
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.










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