Me evil fredbar

This is not the big dev-log that I was just talking about, nor will this dev-log include anything substantial. I just wanted to set the record straight on why things have been so quiet on the game. REALLproductions, we have lives and other projects to work on. We're currently working on an roblox asymmetrical, which has taken up A LOT of our time. But we still have developers working on the AE side, and the progress they have made has been done with limited time. People have jobs, some people still have schools and others just personal things going on in their lives. AE is still the head of our focus and we want to atleast give the first few looks at gameplay in our upcoming second dev-log. We have hopes for a release before October, but that's really dependent on how much time the team gets. We can work fast, that's not the problem. The problem is how much time we get to work. If we go a week without any work, then we only have 3 hours on 1 day of the week to make progress, we're still making progress, just not at the rate we hope for. But sometimes, that's just life. Things don't always work out.
I'll finish this off by saying this; Expect gameplay reveals, bts looks at the modeling phase for The Cellar, the final few camera renders (which were finished last week) and other misc. things in the upcoming dev-log. Along with the page overhaul too! Stay tuned for these as these changes can impact the games marketing a ton!
So sorry for being quiet on the project for so long, but it was out of our control. I don't think that I could ever let this game/trilogy die. If I cancelled the Wario's Revisited Trilogy, I truly think it would have a HORRIBLE toll on my mental health, I legit could not live with myself. So don't worry about the project being cancelled. That's legit the LAST THING I'd ever want to do.










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