Hello!
So as of right now, I'm currently assembling a new playable demo using all the salvageable components from other builds made for this project (and even ones from projects pre-dating Legendary Bastion itself!), which brings the number of (currently) playable levels up to three!

Some of these test levels were originally designed for use with Oscar, so he'll be automatically selected if either of the levels below his icon are selected.
(I do have one last test level that will likely be added in as well, which might be repurposed for Kyrak since it's more combat-oriented and his attacks are more complete.)

Oh, I should also mention that Quietfoot Forest has gotten a major overhaul in it's design. Instead of a mostly flat area with little platforming, it's now using the layout from a much older version of itself that has a lot more hills, valleys, and pits to jump around. I know it'll make coding in enemies a pain later on, but it should be more fun to traverse than what I had prior.
That's about it for now. Hopefully should have more news later on once I have more time to work with... as well as a much more complete package to show off.
'Till next time!
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