Game
Legendary Bastion
5 years ago

Mini progress Update:

The level layout (or at least this section of it) is now complete. Next phase is to work on some enemy AI and some spawners.

(Oh, and as a heads up: watch out for holes. Drill tanks aren't subtle in their work.)




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New look, new direction.

New project is having a fun, early outing.

"With all due respect, you can't do this alone."

Before we do any new reveals, we should properly introduce our current set. Meet Oscar and Kyrak.

Gonna give this project another proper go. Still gotta hash out a playable prototype, but enjoy a little teaser in the mean time.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Suppose it was about time that some of these skills got a little extra kick.

Mini Progress Update: Currently mixing (almost) every element from previous builds and concepts into something that plays to their strengths.

Level itself is about 2/3 complete. I'll prioritize combat after that.