Game
Legendary Bastion
4 years ago

Mini progress Update:

The level layout (or at least this section of it) is now complete. Next phase is to work on some enemy AI and some spawners.

(Oh, and as a heads up: watch out for holes. Drill tanks aren't subtle in their work.)




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Yeah, we're doing this.

New look, new direction.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

It's been a long time coming...

First signs of danger.

Mini Progress Update: Currently mixing (almost) every element from previous builds and concepts into something that plays to their strengths.

Level itself is about 2/3 complete. I'll prioritize combat after that.

Suppose it was about time that some of these skills got a little extra kick.

Before we do any new reveals, we should properly introduce our current set. Meet Oscar and Kyrak.