Game
Shark Off!
12 years ago

MiniLD46 - Shark Off! Release


Another game development competition, another success. The theme of the competition was “Sharks”, and I came up with the idea almost immediately. Also had two more ideas, which I scrapped, because this idea fit very well with the HTML5 platform, which I’ve been meaning to learn to use properly.

Now, even if it was a success, it was not a complete one. Mistakes I’ve made:

  • Once again went with a library I wasn’t familiar with, which ended up taking a bunch of time. Not avoidable since I planned on a platform that I haven’t used much.

  • Spent a lot of time figuring out the platform. Once again, not avoidable in this case.

  • Had to scrap a lot of features at the end, because I hadn’t planned on them being so complicated. Highscore tables are surprisingly hard to do right in Javascript/HTML5.

A good deal fewer than I made starting out with game development, but still too many and too severe.

On the upside, things I enjoyed:

  • Art came together beautifully, and I’m still surprised I managed to draw things that look quite good.

  • Click-and-run platform. Such a wonder.

  • Gameplay that is mildly fun, which is a lot more than I can say for some projects of mine.

Anyway, this was a success, as an experiment. Looking forward to more game jams.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Path of Kami: The Evolution of the Lore

Werehog transformation process. #sonicunleashed

Family band complete!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

An infected room from the second part of Cybel ! Are you up for some cleansing?

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.