So, You know that one part of my game when you need to select just the right angle? the rotation of that one object is cpu dependant. Those with high end cpu will find it rotate faster than people with slow CPU, such as myself, thus making the game harder for people with faster CPU. But that bug is no more with release 1.0.1. So, please enjoy!
Next up
heh Won’t be a lot more dev-post on the remake from now on. Here you go instead, What do you think about replacing the punch with a mace? feedback pls
Weapon System Game’s not dead folk. Just not going at the rate i’d like it to. Here’s a snippet of what i’ve been adding to the game.
Look at this, mama! UPDATE: Environment Gen(NEW) May look like a buncha crap now, but it should look good in the future
Now Playing: DESTRUCTIBLE ENVIRONMENT
City Environment 80%-ish done Upcoming Environments: Forests Desert Tundra Sea..?
City flyby No more procedurally generated city :( . This was done for all of ye people with sucky PC No worries, though. No more procedurally generated city in exchange for more environment types.
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)










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