Game
Her Nightmares: Redacted
3 years ago

Minor Patch: v1.1.1

- The problem with font being all black in-game when booting it up for the first time should hopefully now be solved, when booting up the game for the first time it should now be white.




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sped

Progress on the game is going smoothly, BUT the game is getting less like HNR for each day, so I'm planning on having this "version 2" being it's own game. 

Her Nightmares: Exodus

More info about a new Game Page soon.

[teasers in article]

BLEED, will continuously build up until it's full and it damages the player, can't be removed.

FILTH, will build up the more filth you touch, once full it will hurt the player, it can be removed.

I was bored and started working on a Hollow Knight engine, a scuffed one.

I used some Castlevania assets because I don't like working with just "hit boxes"

I guess this is just a varient of my other metroidvania movement engine thingy.

TEARS, when in contact with anything that gives you this status, the meter will slowly get filled and when it's full you will get healed by 1.

TEARS also removes negative statuses.

Closer look at interactions (now with more Tai)

Characters will have different dialogue when you have 50% or more stress when using "Talk".

Interactions are subject to change/work in progress.

Want to try out the new stuff that I've added?

Head over to our Patreon and become a member. All FREE members get access to the playtest & all future playtests as well.

[link in article]

mmmmmmmh, leveling system.

Added the final status effect,

SALT.

When in contact with it, the debuff gets maxed and slowly goes away, while the player is affected their jump and movement will be reduced/slowed.