-Rebalanced (and fixed something in) Bonus 6
-Fixed Zombie floating after [Event]
-Added a QoL tab in options that contains
>LPM (fixes fade speed in post-nights on laggy pc's)
>Visual Cue (makes you see sounds)
-Re-Added the logo (again)
-Rebalanced (and fixed something in) Bonus 6
-Fixed Zombie floating after [Event]
-Added a QoL tab in options that contains
>LPM (fixes fade speed in post-nights on laggy pc's)
>Visual Cue (makes you see sounds)
-Re-Added the logo (again)
art comission.
Path of Kami: The Evolution of the Lore
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
Showing off player 2 😎
What do you think?
I worked so hard to get all four of them to the end safely, but then...
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Only true badasses may pass! #conceptart #art #gamedesign
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