After I posted the blog about asking the community about what they want i have done a few updates to the game one of which include a player model which will be fully animated I have also widened the field of view so you can see more and it feels more natural. I dont know if i will ever fix the jumping and moving problem as i have just tried many ways none of which have worked so for now you will just have to get speed up then jump but other than that I personally want to put in some sort of open world even if it is smallish if you guys dont want an open world based game. But thats all from me today and i will keep you guys updated hopefully everyday on the progress that i have made
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ป, so do we improvise with this post you're reading. ๐
What's coming out of your own improvs? ๐ค
#Pecaminosa | #IndieDev | #OST | #Jazz
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโs a guy playing the sax for some reason.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
So here's the first of the zodiac signs i will make for the next weeks.
Update 2.627
New challenges & new effects!
Alone Together....
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
it happens
Only true badasses may pass! #conceptart #art #gamedesign
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