Changes
Difficulty balancing (it's, hopefully, actually possible now), not easier just different
A better tutorial (explains that you can lose power by pressing certain buttons and how much you lose per second on other things)
High temperature now increases power usage
Improved Little Dog's mechanics
Improved Cat Fiddler's mechanics
Patches
Little Dog no longer kills the player even after getting scared off
Cat Fiddler no longer instantly breaks cameras later in the night
Note
I was not expecting to do an actual update to this build.
It mainly focuses on the tutorial's conciseness (or lack thereof). The whole point of the power and temperature system is to reward calmness; pressing more buttons than you need to will decrease power more quickly, and using the cameras when you don't need to will take extra power you could've used later.
Oh, I also wanted to mention that we're sitting at a little under 700 lines of code compared to the previous 1100 in the main script
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