#MMU 1.0.4
Level / Maps
MM4 in development
Features
(Shortcut key update), tap 3 key 3 times repeatedly to deselect shortcut from all slots it’s being held. Uses the same way to select shortcuts nothing changed.
Classic MM2 title screen has been re-imported from version 1.0.0.
Options added to options menu so you can now select what type of menu startup you want might add more menus later.
Boss door’s have been revamped back to be like the original Megaman, they open and close not just appear out of no were. (Sorry that was made for when I was to learn how I was going to do the boss system now it has been perfected).
Special weapon selection now available if you find the item or sometimes if you complete a certain map you can potentially unlock the new special item’s to help you complete Megaman I, II, II and so on.
Online sound syncing when online alot of weapons have been revamped next all the enemy’s from Megaman I, II, III will be done sorry might take a hot second but will push out as soon as finished!.
Balancing
Some enemy’s now have weaknesses to certain weapons, those weapons now cause extra damage to those specific enemy’s and doubles by 20%.
Item randomness has been doubled, life item has been tripled.
Leaf shield time has been doubled to give more of an advantage over certain enemy’s.
Metal blade has been fixed the timer has been reset so you can no longer summon infinite amount’s of metal blade’s as long as it was timed correctly.
Telly move speed is reduced, to give a better chance at avoiding getting slapped repeatedly in MM2.
Blader move speed is reduced, to give a better chance at avoiding getting slapped repeatedly in MM1.
Point’s system has been updated if you don’t get hit an entire match then you get 40000 point’s if you kill an enemy a multiplyer is started lasts 180 seconds until next kill so chain kills is more points!
MM3 cannot be completed without the need of a special power.
Blader’s on gut’s man map have been pushed to the side to give a better chance at avoiding getting hit.
Bugs - Report the bugs to Developer!! - (with report on how it happend)
Won’t show all online servers just the first 100 need to make a scroll script. (Alpha)
(Fixed) Client bug were bullets took too long to respond and didn’t hit anything but was destroyed on client side turned system over to server side registry.
Online view doesn’t jump to player when player isn’t on the same level plane as the boss view. So basically (Black screen) when players leave other players at times online.
(Fixed) Jumping while charging causes player to float rather then grab the ladder, freezing the player in mid air with the shooting animation.
(Sever) glitch happen’s and causes random fps drop - if this glitch is spotted please let me know how it happend I am currently tracking this glitch.
Note -
1.0.4 server will be live coming at 6pm come online and test with me!.
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