So I upgraded and changed around alot of things that have been bothering me such as the charge weapon glitch for atomic fire which has been fixed!. Boss doors for example instead of them just randomly appearing they are there from the start and open and close. Found the secret item sprites and now adding those in so you can collect them, doing resyncing for the boss battles online and working on fixing my camera system some levels switch over way to fast so you cant see your player any more. Also working on a faster way to get maps completed every map that has been played has been re-crafted by me now I’m trying to see if I can build a level importer which will simplify my production time by 10 hold. The maps are automatically completed then all I have to work on is animations, bosses, and entitys, and it also gives you guys the option to make and build your own custom maps.
Next up
MMU update 2 pictures
Level Scanner Progress Load Maps From Images Or Drawings
MMU 1.0.4 Pictures
MMU 1.0.4 Gemini Man map && revamped Menu
MMU online picture log
Megaman 1.5 Level Preview's
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Another house i made long time ago.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
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