Game
Sins of the Past
8 years ago

Mo Light Mo Problems


I spent most of last night grasping how godot’s 2d lighting works. In short I’ve figured it out, but it presents some problems with how to use it in an overhead game when completely blocking out unlit areas (a lot of games cheat by having most light-blocking walls still be visible when unlit since all terrain is visible, or in the case of platformers the “center” area of platforms is just a black void anyway). Still these are just test tiles from an old game, I think when the art is designed around how the lighting is works there won’t be too many issues? Sew’s working on it now at any rate, I’m moving on to guard AI while he figures it out.

5d0ac47c031ea.png


0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Rockin the Guitar, an Axe like Guitar I made for my Uni project

brung back my old oc plus a new one

...they don`t have names yet tho