Game
Sins of the Past
8 years ago

Mo Light Mo Problems


I spent most of last night grasping how godot’s 2d lighting works. In short I’ve figured it out, but it presents some problems with how to use it in an overhead game when completely blocking out unlit areas (a lot of games cheat by having most light-blocking walls still be visible when unlit since all terrain is visible, or in the case of platformers the “center” area of platforms is just a black void anyway). Still these are just test tiles from an old game, I think when the art is designed around how the lighting is works there won’t be too many issues? Sew’s working on it now at any rate, I’m moving on to guard AI while he figures it out.

5d0ac47c031ea.png


0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

We are under attack!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Werehog transformation process. #sonicunleashed

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?