Game
Duck, Jump, Die!
11 years ago

Mobile version coming your way!


Crump and I have decided to continue on with our work on this game and create a brand new version of it, completely from scratch, with hundreds of different scenes and obstacles, not to mention a brand new collectable system, and tons more of those!



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I was bored, so... ManutKat.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Showing off player 2 😎

What do you think?

2d lighting experiment

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Sometimes Aeron needs a friend to help him out in tight situations.

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.