
-Mod update!-
I have made my 3 icons for my week 6 mod, and actually need help putting it in, any ideas how? I could really use the help, and would very much appreciate it if you did help. Thanks for reading this, and have a great day!
Next up
Finally made the company logo look good It's still not perfect by any means, but it's a definite step up from the original
Apparently I've managed to pull off a brief "everything-block" because wdym this is the only thing I've created in the last 5 days
This is meant for the #GJRW25 video later on before the year ends, I'm posting mine a little early due to concerns regarding the amount of participants. Either way, be on the lookout for that to come out
2011x
Happy new year everyone, I'm still extremely honored to still be here. Hoping that 2026 is even better
I've been drawing a little during my short break. Here's some of what I've done. Some of it is for a fnf mod I'm working on.
Forwarding this form for everyone, hoping everyone votes on it fairly
https://docs.google.com/forms/d/e/1FAIpQLSchneknMRvpNG_2x5OwEc6qâŚ
It is overwhelmingly hard to perform what should be the most basic tasks with an fnf mod
The modding documentation isn't even complete so idk what imports I can use
[FNF: Revibe] - Whitty render before Alpha
Art by - @KrisMaking ![]()
Twitter: https://x.com/FNFREVIBEMOD/status/2000476484365136175
Separated the projects to a different page, there were too many to keep on the homepage. Each project will have it's own little theme when you click on it eventually, but for now only UT Lost and AA:TLF have anything











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