Game
Six Hours at Diddle's
1 month ago

Models Revamp in Progress


As previously stated, updates are coming very unprofessionally.

I've not been happy with the current models in the game so I've just been working on them when I feel up to it and when my focus isn't on my main project. Also, gameplay is getting balanced better and after the new models are done I can start on the point-&-click task segments.



0 comments

Loading...

Next up

A pattern of unending projects.

I've been working on a Godot 4.x GameJolt API plugin.

Forked from Deakcor's GJ API add-on with full documentation: https://github.com/IronBrandon/Godot-GameJolt-API

Give me a moment . . . The new project is taking longer than expected.

Thank you for inspiring me to create, Scott Cawthon.

And happy 10th Anniversary to Five Nights at Freddy's

#FNaFArt

Hey, it's my birthday! And since I'm already getting some stuff from my family, I thought I'd give you all something

(if you like game music, check Six Hours at Diddle's page)

just the start

The second track of Six Hours at Diddle's OST, "Grim Sounds", is now on the Game Page

I've fixed over a dozen bugs, heavily improved the gameplay, and now I must prepare to add the new content! Here's a screenshot btw

(GameJolt compression kinda ruins it)

Diddle's crew got pixelated!

wait... what's that cow doing here?

"you got games on yo phone?"