Game
Six Hours at Diddle's
12 hours ago

Models Revamp in Progress


As previously stated, updates are coming very unprofessionally.

I've not been happy with the current models in the game so I've just been working on them when I feel up to it and when my focus isn't on my main project. Also, gameplay is getting balanced better and after the new models are done I can start on the point-&-click task segments.



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holy shit the TJOC demo is good.

eight years... #spawnday

Hey, it's my birthday! And since I'm already getting some stuff from my family, I thought I'd give you all something

(if you like game music, check Six Hours at Diddle's page)

A pattern of unending projects.

The second track of Six Hours at Diddle's OST, "Grim Sounds", is now on the Game Page

I've been working on a Godot 4.x GameJolt API plugin.

Forked from Deakcor's GJ API add-on with full documentation: https://github.com/IronBrandon/Godot-GameJolt-API

just the start

Diddle's crew got pixelated!

wait... what's that cow doing here?

Thank you for inspiring me to create, Scott Cawthon.

And happy 10th Anniversary to Five Nights at Freddy's

#FNaFArt

I've fixed over a dozen bugs, heavily improved the gameplay, and now I must prepare to add the new content! Here's a screenshot btw

(GameJolt compression kinda ruins it)