I am currently working on an “expanded” version of Moeblob Adventure on a separate dev branch. Major bug fixes and improvements sometimes trickle down from that branch and end up becoming part of this “post-jam” branch.
Fixed a crash that would occur if a checkpoint was loaded when a level had more
loose crystals existing within it than it started with.Changes to Level 1:
Added an “Action” prompt sign above the exit to teach the player how to use it
Moved a spring for convenience
Added a “growing ring” effect to toggled switches to emphasize their level-wide effects
Changed splash screen
Linux: Changed icon
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