Okay, I did not posted on Sunday, but!
I have finished the hit detection. So now, if a knife hits you, your health goes down! Yay! (I know that it isn’t sounds like much, but I had a lots of time in doing that)
The attack animation is working, the only thing left is doing damage to the enemy, then, I’m basically done with the fight system. Man, I never thought that this would be so much work.
If I can work as much as I want on this week, then I could finish it in a few days!
Then, I’m going to rewrite the dialogue between Chara and Frisk. The current version is not bad, but… eh. I want Frisk to regret everything she did in the genocide route, and that should be in this part.
You know, the 7 stages of grief? Well, I want something for Frisk to go trough. First, when she realizes what has she done, she will be scared. This will be the shortest stage, because after that she will blame Chara.
But Chara uses this grief against her. And after all, Frisk was the one who wield that knife…
Next up
The map: Part 8 - The dialogs
Just a Pico sprite
Strange Umbrella
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Showing off player 2 😎
What do you think?
Cash Banooca
If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!
Also please consider tossing Vault on your Wishlist, I really appreciate your support!
2d lighting experiment
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
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