The physical build part has been done, but the contraptions still need finishing. The basic idea is that the conveyors are full of bullet casings, which are travelling to other areas of the ammunition manufacturing area of the facility. They are also infested with monster spawners so you better watch out

On the other side of the room is a hole which you can drop off casings to fuel the reactor. If the reactor reaches critical level, it will go on meltdown, deactivating the Protective Core in the centre and activating the Emergency exit, allowing you to leave the level



While travelling through the escape corridor, you'll hear lots of explosions in the background, and find yourself in a ruined version of the facility (it actually is just a edited replica, you're just tricked into thinking the escape corridor loops back into the previous room)


From there you'll only be able to return to Level U1 (as every other area in the facility has caved in from the meltdown)




And finally, you'll return to find the ARMATURA IGNIS, the glass shattered and the protective field gone. You'll finally don the armour, fly through the armor, and escape the underground part of the facility to reach... ACT II.
Can't wait to get on the next part, I have plenty of ideas on where the plot of this campaign will lead off to next, but first I'll need to make the whole "filling the tank with casings" part, since I intend to add a mechanic where the tank slowly lowers in level as the fuel is used up, so you'll have to be quick in grabbing as many casings as possible (also I'll need to do the claw machine mechanic for the Warehouse level which I've still not done yet)

Also in case anyone hasn't seen the previous posts, yes I'll release this campaign as a modpack on Curseforge when it is finished (so the map along with all the necessary mods and stuff) although it will take a long time before this is done, since this is way more complex than the Palace of Order (though at least I don't need to worry about exterior since you'll never see the facility from outside, it is supposed to be deep underground after all)

If you're wondering, the entire left area is where the introductory levels are, the building in the bottom of the central area is the Warehouse, the building above it is the ARMATURA IGNIS room, the large building to the right is the Protective Core room, and the ruined copy of the facility is directly behind the central area (it's smaller as the actual rooms for the Warehouse and Protective Core room don't exist, just caved in corridors)

A better view of the actual facility vs the ruined version you leave (note the matching elevator towers and escalators/corridors leading from the elevators)
Also the nether portals and lava are just for particle and sound effects, and the sea lanterns covering the building and ground below are to stop monsters spawning outside where they're supposed to (it has to be night-time to allow players to sleep at Safe rooms)
Anyway if you're curious, for the next part I plan for the player to end up in the main reception area for the facility, with the entrance boarded up and the staff turned to zombies, something inspired by Half-Life design-wise maybe...

So yep, that's all folks :)














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