Game
Selling Sunlight - Wandering Merchant RPG
7 years ago

Monthly update #12


Hello! Time for an update!
We spent most of the Christmas break recoiling for 2018 and planning for the new year (waves fist at Steam bureaucracy), but we also worked on something new to show you: a preview of our shiny new UI!
It’s SO EXTRA. WE ARE VERY EXCITED.
Let us ramble a bit about the design process before the big reveal.

UI TROUBLES

Our old UI had been cobbled together by Giada and embellished by Tobias Cook from Failbetter Games, who helped Giada a little when she was incubating at the studio. The result wasn’t bad, but it was a single pretty window we recycled everywhere: we had no clear design principles in mind to help us design the rest. We’re comic artists, after all, not graphic designers.

5d0953745f6c3.jpg
  • The old, wonky message window.*

Tobias is the artist in charge of Sunless Skies‘UI, by the way, and he wrote a great Gamasutra blog about his creative process! The guy knows what he’s doing.
But since kidnapping him proved to be unfeasible, we had to think of another solution.

THE HELPER

After many failed experiments, we decided to hire Kathaeris to redo the whole UI from scratch.
Bringing a new person on a project is always a delicate affair. To get a good result, it’s essential to write design documents to make sure everyone is on the same line.
That’s when Giada’s experience in comics writing finally paid off. Writing a design document, she realized, is not so different from writing a comics script: in both cases, you are trying to convey through words how an image should look and feel. It requires you to be very practical and very abstract at the same time, to sketch storyboards and to gather visual references.

5d095374e2529.jpg
  • Some of the references we included in our design documents. Can you recognize all those games?*

The concept we wanted to convey through the UI, we decided, was a mirror framed with gold. Mirrors are important in the lore of Selling Sunlight, and blue message windows would help the text stand out in our warmly-colored maps. We also asked our UI artist to add circular elements, both to represent the Sun and as a callback to classical Art Nouveau posters.
After studying the design documents, Kathaeris sent us some sketches:

5d095375ad434.jpg

We had to make sure the new window was roughly as big as the old one, or else all the line breaks in the dialogues would get broken! After testing everything in-game, we opted for option 1 and let Kathaeris do their magic.

5d0953765fef0.jpg

We hope you like the final result!

We can’t wait to get the rest of the UI, take new pretty screens and finally open our Steam page.
Have a shiny and luminous day!



0 comments

Loading...

Next up

art comission.

We are under attack!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Path of Kami: The Evolution of the Lore

Another house i made long time ago.

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday