Game
Don't Get Over It
8 years ago

Mood Lighting


i’ve been updating the way i handle time of day and mood music. i now have the colors for the sky and lighting setup as gradients. and i’m building a mood system that will control which music plays and which time of day pallet is being used. these moods can be location based or use a set of player stats to determine what mood to use. i need to get it to blend between time of day pallets instead of having it do a harsh change.

i’ve also split this code off into it’s own git repo. it’s using my shared variable save system.



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

Super Sonic Pixel art.

Knocked down + Get up animation

I spent two days choosing a candidate for the scenario and finally I found <3 Hope you like it!! >.<

EpicTale sans

Aston Martin Vantage 2019

Day 3...

#AstonMartin #fastchallenge #speedmodeling

PS: I'm really sad, the picture's compressing is very bad and it provoque a drop of quality...