So, today I managed to do some of the important things!
Here’s what I’ve added:
Main:
+Barriers(the enemies have to get through first)
+Balanced weapons
+EnviroBuy links
+Fixed annoying bugs
+Re-worked player movement(no longer uses transform.position)
Additional:
-Small performance loss(nothing noticeable)
-AI gets stuck(really annoying)
+Fixed wallbuy ammo bug
Not that much today, most of the things done were small but important changes. I created few assets in Blender and I’m waiting on my texture guy to texture them.
The EnviroBuy system allows easy drag/drop to open an area of the map, the link system links all the spawners related to that area and enables them when the area is open, it manages the spawners to make sure it isn’t spawning more than the round says it should!
The old movement system used transform.position += movement;
but now uses transform.GetComponent<Rigidbody>().position += movement
, the “Movement” variable goes through some changes before delivered to the final positioning to ensure there’s no interference with the movement.
I was hoping I’d have some screenshots to share but I got caught up in a few issues that needed sorting and I’ve not had enough time to construct more than a proper test area. I guess I can show that.
Test area!
I have a stable test build ready! Hopefully I’ll have better news tomorrow. Bye for now!
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