It’s Monday!
I’ll be doing more work on the dialogue and hashing out some more details for the story.
I’ll still be working on the back-end of the dialogue system, but I’ll also try to start transitioning to working on the the actual parts that you’ll see in the game.
Since this is sort of a short and simple post, here’s a behind-the-scenes look at the dialogue structure:
It may be a bit over-complicated, but I’m making sure to stuff as many features into the dialogue as possible.
Thank you for reading,
God bless
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