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RWF's Halo Online
4 years ago

More Halo Online stuff, starting to add vertical stuff in the mix. Next up is weapon pickups.




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the direction system was completely reworked to get rid of the stinky clickteam one in favour of a 360 degree turn that doesn't distort sprites. the shooting also feels MUCH better

@skyistumbling MASSIVE thanks for providing SFX for the game.

crting=e

ive got a new main menu cooking up rn its got the functionality almost done and we've got some awesome new sounds by @skyistumbling . ive also slowed down the movement and made it a tiny bit slippier to get the halo feel. spartan redraws are coming soon

a new snipers in the works too, sounds are temporary cause i only have scuffed reach sounds. they'll probably stay like that for a good while cause of the snow storms, can't expect sky to help while thats going on

Gameplay with the SMG including new grenades and lunging, thanks to @windBugg_ for playtesting

the energy sword is in the works, here it is rn

tekken 3 in turbowarp (concept done with SW2 and pen+ v6)

promo

just gonna post this to some other communities

I released 1 Night at Luigi's 3 just about 2 months ago now, might as well post about it again

featuring Luigi, Wario, your own hallucinations, and Tyler, The Creator for good measure