Most levels will be your typical Mario levels in terms of level design
Choices will affect what happens in the story, and I am planning at least 15 endings (will also give the game replay value)
The game will have refined physics and controls (better code overall)
3 playable characters planned (Luigi, Yoshi, Wario), I am planning at least 3 more playable characters (suggestions are welcome!)
MAYBE unique artsyle? Idk whatever is easier to make
Now, you may not hear from me for awhile, because I will be focusing on the refined physics and controls, and I want to come back when I have something to show, so it might be awhile. Just wanted to let you guys know in advance. So, see you when I have something to show :)
Next up
New artstyle! (sorry for the wait)
Yoshi and Wario!
Who is a killer...but not a liar? Who is a liar...but not a killer?
Image 1!
Fan art for Foolish I'm feeling kinda better so I drew this
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
2d lighting experiment










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