Most levels will be your typical Mario levels in terms of level design
Choices will affect what happens in the story, and I am planning at least 15 endings (will also give the game replay value)
The game will have refined physics and controls (better code overall)
3 playable characters planned (Luigi, Yoshi, Wario), I am planning at least 3 more playable characters (suggestions are welcome!)
MAYBE unique artsyle? Idk whatever is easier to make
Now, you may not hear from me for awhile, because I will be focusing on the refined physics and controls, and I want to come back when I have something to show, so it might be awhile. Just wanted to let you guys know in advance. So, see you when I have something to show :)
Next up
Yoshi and Wario!
New artstyle! (sorry for the wait)
Image 1!
Who is a killer...but not a liar? Who is a liar...but not a killer?
Path of Kami: The Evolution of the Lore
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Cash Banooca
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
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