Game
Mario.exe The Mushroom Kingdom's Doom (WIP)
3 years ago

More info about the levels and stuff


  • Most levels will be your typical Mario levels in terms of level design

  • Choices will affect what happens in the story, and I am planning at least 15 endings (will also give the game replay value)

  • The game will have refined physics and controls (better code overall)

  • 3 playable characters planned (Luigi, Yoshi, Wario), I am planning at least 3 more playable characters (suggestions are welcome!)

  • MAYBE unique artsyle? Idk whatever is easier to make

    Now, you may not hear from me for awhile, because I will be focusing on the refined physics and controls, and I want to come back when I have something to show, so it might be awhile. Just wanted to let you guys know in advance. So, see you when I have something to show :)



4 comments

Loading...

Next up

New artstyle! (sorry for the wait)

Yoshi and Wario!

Who is a killer...but not a liar? Who is a liar...but not a killer?

Image 1!

Fan art for Foolish I'm feeling kinda better so I drew this

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

2d lighting experiment