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5 years ago

More info!!


-I separated the pre-charging animation just to give the option to do the mid punch before the giant punch charging animation actually starts, like in rayman origins and legends.

-I'll definitly refine the rayman after-punch recovery because it looks a little off.

-The animations I'm currently working on are the upwards charging punch, the normal 1234 upwards punch, the mid-charged upwards punch, and also the animation for the upwards charging punch.

-I'll keep room 2 just to showcase any new animations, as for the script, I'm pretty slow at it... I managed to write the script for the charged punch, and the 3 randomized idle animations, but for some reason I don't know how the sound effects actually work, I don't know how to deal with those, if anyone knows then please explain I'll be gratefull

-No... other than rayman, no characters will be playable.... of course as an update I might do it, but I'll do it only once the game is done and released to not dwindle on it during the main development period...

-The final music list has been chosen... seeing as I designed the levels and worlds and the atmosphere before starting the development of this game, I can assure you that I've already picked the music I wanted to use...

-Addional note: If anyone has an interesting stage mechanic, Tell me and I''ll make sure to check it out and see if I can implement it.

the poll is here to see which are your favorite rayman 3 worlds... trust me It'll make sense later

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A bunch of backgrounds I made using the file rips I received.... Is there anything off about them? Is there anything that needs changing? Tell me so I can improve on 'em.

Here's the 2nd idle animation

Damn gamemaker is easier to use... I've transferred the animations in no time compared to unity

Because:

A. It's quicker to put the animations together compared to unity

B. The functions are easier to program

C. It's a lot more beginner friendly

Im a lot more accustomed to unity now, this is the first game where I'm the only person on the team... Any game I helped with, I was just a level designer... So being the programmer now is a great opportunity to learn more about how it works

Rayman yawning.... He's as tired as I am right now.... Also yes I'm gonna be using the unity engine.... Underwhelming....

So

i may or may not make an full art of some person or i may just leave this like that-

Bandana Dee the Dream Friend

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Demonstration of the spells and their effects :)!