-I separated the pre-charging animation just to give the option to do the mid punch before the giant punch charging animation actually starts, like in rayman origins and legends.
-I'll definitly refine the rayman after-punch recovery because it looks a little off.
-The animations I'm currently working on are the upwards charging punch, the normal 1234 upwards punch, the mid-charged upwards punch, and also the animation for the upwards charging punch.
-I'll keep room 2 just to showcase any new animations, as for the script, I'm pretty slow at it... I managed to write the script for the charged punch, and the 3 randomized idle animations, but for some reason I don't know how the sound effects actually work, I don't know how to deal with those, if anyone knows then please explain I'll be gratefull
-No... other than rayman, no characters will be playable.... of course as an update I might do it, but I'll do it only once the game is done and released to not dwindle on it during the main development period...
-The final music list has been chosen... seeing as I designed the levels and worlds and the atmosphere before starting the development of this game, I can assure you that I've already picked the music I wanted to use...
-Addional note: If anyone has an interesting stage mechanic, Tell me and I''ll make sure to check it out and see if I can implement it.
the poll is here to see which are your favorite rayman 3 worlds... trust me It'll make sense later












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