Game
Plump on the Stump




2 years ago

More levels have been constructed and more enemies are added in.

Also, I've added continue screen to allow restarting current level if you die there.




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Update for this game is complete, post jam version has more enemies, more levels, temporary invincibility after getting hit just to name a few. Get the game while it's fresh!

Here are some shots from the updated version:

Krago's Kuest, my game for Solo Dev Marathon Jam 5 is complete and has been released.

I'm updating the game, fixing some stuffs and adding missing features.

Here are some shots from the update:

Get Krago's Kuest here: https://darkbloodbane.itch.io/krago

#FanArtFriday

I drew Duggy. This is a good inspiration for enemies.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

I'm updating Krago's Kuest, expanding the world and adding missing features.

Here are some shots from the update:

Get Krago's Kuest here: https://darkbloodbane.itch.io/krago

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

This is my entry to Ludum Dare 54 whose theme is Limited Space.

Play Arcade mode to complete 10 levels and boss fight or play Endless mode to survive as long as you can while collecting gold drops.

Remember, whatever your choice, you have limited space.

Play as plump blue fruit named Gambo which needs to survive on the stump covered with deadly resin bubbles.

Play Arcade mode or survival mode. Whatever your choice is, you have limited space thanks to plump resin bubbles

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To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

#Devruary

As I've posted yesterday, the feature to raise current blocks in Fire Leaf Water was buggy. I had to code new code to replace that cause the old one can't be salvaged.