Game
Robo Magi
6 years ago

More spells mean more challenges


In previous devlog, I've shown a new spell and it's called Light Beam. It pierces through obstacles and barriers allowing it to hit enemies and buttons behind the former

I rather use this video to show how that works:

The video also shows other things:

1. Moving platforms. I've decided to add this to make tall levels more interesting and have less platforms to jump on

2. New enemies. One flies in certain direction while the other flies in random direction

3. Shooting box. Destructible obstacle which can shoot

4. Wind Blade now flies like a boomerang

5. Magic shield. Absorbs shots

Last but not least, with addition of new spells, I updated scripts to allow player to scroll available spells to left or right

While I'm here, I also mention that 3rd and 4th bosses have been completed and same goes with areas they are in. Roughly all levels are complete

However, I still have more level ideas in mind including secret levels

I won't show all new enemies and bosses, I'll let players meet them themselves



1 comment

Loading...

Next up

#GJAsks

I don't have many games I'm excited for in 2026 except for this game .

Finally I got time to change one of enemies sprites, check 1st shot to see the new look. 2nd shot shows new blocker enemy (just blocks your path)

Super Robo Magrio Bros

 #MarioDay

#GJAsks

The answer is singleplayer cause it's easier to start playing right away.

I'm in the mood to create new levels for this game. Here are some shots from the new levels for today's #screenshotsaturday:

I've made new levels & new box type for this game. Here are some shots from them for today's #screenshotsaturday:

This game is a short metroidvania about a robot having the ability to cast magic spells. He needs to escape this base but he needs to collect spells to open paths to the exit. Can he escape?

I've animated select screen to make it not plain and looks cool!

Been busy with other projects but I've made more new stuffs.

Today's #screenshotsaturday show some shots from those stuffs:

I forgot to measure maxed MPbar length when all MP extensions are collected before. It was too long and covered spell icon so I had to shorten it. These new shots show shortened starting MPbar for Magito and Dukuro.