Thanks to Marko, who tested the demo recently, a few bugs came to light and were promptly fixed:
v1.1.0d Fix log:
Replaced unstable LoadLevelAsync function with a much more stable LoadLevel. Should prevent crashes from occurring during scene transitions
Added checkpoint on LV1. If the player dies of asphyxiation he/she will continue from just before entering Engineering.
The new version is available for Windows, and soon (meaningas soon as it finishes uploading) for Mac and Linux too,
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